Seyetee
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Personality Traits: Responsible, Optimistic, Mean.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Theyerupup's Manor
Settlement: Bromden
Spouse: Rheameek
Mother: Wetee (Deceased)
Father: Lliekol Theyerupup
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 10 | 11 | 8 | 9 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Persuasion +2
Abilities:
- Hold Breath. Seyetee can hold their breath for up to 30 minutes at a time.
- Bite. Seyetee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 102 gp 5 sp | Diamond ring | uncommon | A electrum ring, with 1 medium a diamond stone inset. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 12 gp 7 sp 5 cp | Money Pouch | common | Seyetee's money pouch. It has 12 gp, 5 sp and 25 cp in it. | ⅞ lb. |
| 1 | 50 gp | Platinum signet ring | common | A platinum band, shaped with flat section embossed with the seyetee family crest. | |
| 1 | Rotten apple | common | A rotten apple. | ||
| 1 | Smooth Stone | common | A tumbled smooth stone with "Rheameek" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 100 gp 4 sp | Splendid Quartz necklace | uncommon | A gilded copper necklace, with 4 very large quartz gems hanging from it. | |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |
|
| 1 | 5 gp | Wooden staff | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |