Shreakol Thooypup
Male Otterfolk Veteran Adventurer
He is an adult otterfolk with one grey eye (his right is covered by an eye-patch) and light brown fur with dark brown fur on their face and chest.
Personality Traits: Tired, Kind.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Otwick Town (immigrated from Bromden)
Mother: Thooy Dreyetupup (Deceased)
Father: Rierit (Deceased)
Siblings
- Feyela Thooypup - age 41 ♀
- Letee Stevenson - age 40 ♀
- Keyemeep Thooypup - age 39 ♂
- Rooll Thooypup - age 38 ♂
- Threy Thooypup - age 36 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 11 | 11 | 8 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 40 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +3, History +2, Perception +3
Abilities:
- Hold Breath. Shreakol can hold their breath for up to 30 minutes at a time.
- Bite. Shreakol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Action Surge. Once per day, Shreakol can take an additional action on their turn.
- Multiattack. Shreakol attacks twice.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 1 matches. | ||
| 1 | 2 gp 4 sp 4 cp | Money Pouch | Shreakol's money pouch. It has 23 sp and 14 cp in it. | ¾ lb. |
| 1 | 1 sp | Polished stone necklace | A string of large polished stone beads. | |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |