Shreakol Thooypup

Male Otterfolk Veteran Adventurer

He is an adult otterfolk with one grey eye (his right is covered by an eye-patch) and light brown fur with dark brown fur on their face and chest.

Personality Traits: Tired, Kind.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Otwick Town (immigrated from Bromden)

Mother: Thooy Dreyetupup (Deceased)

Father: Rierit (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 11 11 8 10
+1 -1

ACHPPassive
Perception
Speed
14 40 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +3, History +2, Perception +3

Abilities:

  • Hold Breath. Shreakol can hold their breath for up to 30 minutes at a time.
  • Bite. Shreakol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Action Surge. Once per day, Shreakol can take an additional action on their turn.
  • Multiattack. Shreakol attacks twice.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 1 matches.
1 2 gp 4 sp 4 cp Money Pouch Shreakol's money pouch. It has 23 sp and 14 cp in it. ¾ lb.
1 1 sp Polished stone necklace A string of large polished stone beads.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

Download as Fantasy Grounds NPC

Send Feedback