Ralph Childs
Male Human Veteran Adventurer
He is an adult human with green eyes, short curly blond hair, a clean shaven face, and light pink skin.
Personality Traits: Downbeat, Serious, Evasive.
Alignment: chaotic good.
He is a follower of Solina. (LG)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Keighborough
Mother: Claricia Childs (Deceased)
Father: Anton Childs (Deceased)
Siblings
- Eddie Childs - age 41 ♂
- Sara Mooney - age 32 ♀
- Novice Hamon Childs - age 28 ♂
- Percy Childs - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 8 | 11 | 14 | 8 | 10 |
| -1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 40 | 12 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +5, Insight +5
Abilities:
- Action Surge. Once per day, Ralph can take an additional action on their turn.
- Multiattack. Ralph attacks twice.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Handkerchief | A small square of cloth with Ralph stitched in one corner. | ||
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 2 gp 3 sp 4 cp | Money Pouch | Ralph's money pouch. It has 1 gp, 12 sp and 14 cp in it. | ½ lb. |
| 1 | 3 gp 6 sp | Quartz tiara | A gilded copper tiara, with a medium quartz inset. | |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |