Vororn Daeril Rutter-Oakstalkearr
Male Elven Ranger
He is an adult elf with grey eyes, blond hair in braids, a clean shaven face, and light pink skin.
Personality Traits: Kind, Responsible.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 675 AC (Age 125)
Orientation: Homosexual
Home: None
Settlement: Galador
Mother: Nimrain Eilinedal Sicaf
Father: Elemleg Rutter-Oakstalkearr
Siblings
- Idrilinwen Findislas Sicaf - age 341 ♀
- Elberin Indalien Sicaf - age 320 ♀
- Fingoloddal Pengolfos Rutter-Oakstalkearr - age 315 ♂
- Orod Arantkil Rutter-Oakstalkearr - age 312 ♂
- Tinuri Sicaf - age 128 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 12 | 11 | 9 | 11 | 9 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 20 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Athletics +1, Insight +2, Investigation +2
Abilities:
- Fey Ancestry. Vororn has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Spellcasting. Vororn Daeril is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
1st-level
(2 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 13 | 5 cp | Arrow | 1 lb. | |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | The tooth from a large predator, strung on a leather chord. | |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 4 gp 1 sp | Money Pouch | Vororn's money pouch. It has 4 gp and 10 cp in it. | ¼ lb. |
| 1 | 15 gp 5 sp | Quartz encrusted shoulder clasp | An elaborate electrum shoulder clasp, with 6 small quartz stones inset. | |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |