Feep Soonapup
Female Otterfolk Groomer's Apprentice
She is an adolescent otterfolk with grey eyes and grey fur with light brown stripes.
Personality Traits: Downbeat, Personable.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Bisexual
Home: Heere's Groomers
Settlement: Port Mirden
Mother: Soona Chenapup
Father: Heekin Rieteepup
Siblings
- Zelee Soonapup - age 10 ♂
- Peakol Soonapup - age 7 ♂
- Lelee Soonapup - age 6 ♂
- Chena Soonapup - age 4 ♀
- Rululee Soonapup - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 8 | 9 | 11 | 8 |
| -2 | +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Feep can hold their breath for up to 30 minutes at a time.
- Bite. Feep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "A genealogical history of the high-elves" | common |
By Lóhal, daughter of Tharóin A detailed genealogy of the high-elven nobility dating back to the founding of Ataland. |
5 lbs. |
| 1 | 28 gp 2 sp 5 cp | Alexandrite gilded copper gorget | uncommon | A heavy gorget made of gilded copper, studded with a small alexandrite. | |
| 2 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 sp 9 cp | Money Pouch | common | Feep's money pouch. It has 29 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |