Whoor Fleerepup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and medium brown fur with light brown streaks.
Personality Traits: Reckless, Jovial, Downbeat.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Frog Pond
Settlement: Port Mirden
Mother: Fleere Dealipup
Father: Wheyekin Fleeteepup (Deceased)
Siblings
- Choolee Fleerepup - age 19 ♂
- Frooru Fleerepup - age 16 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 7 | 11 | 9 | 11 |
-2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 3 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2
Abilities:
- Hold Breath. Whoor can hold their breath for up to 30 minutes at a time.
- Bite. Whoor can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 1 gp 7 sp 2 cp | Money Pouch | Whoor's money pouch. It has 15 sp and 22 cp in it. | ¾ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |