Heyema

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and grey fur with light brown fur on their face.

Personality Traits: Shy, Tolerant, Upbeat.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Fish Breeders

Settlement: Port Mirden

Mother: Threama (Deceased)

Father: Plealee Woorupup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 9 12 7
-2 +1 +1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +2

Abilities:

  • Hold Breath. Heyema can hold their breath for up to 30 minutes at a time.
  • Bite. Heyema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Her mysterious thing" By Allie Caperun

Not a particularly famous book, yet thought provoking.
5 lbs.
1 10 gp "Lament" A book of sacred songs celebrating death, most often used in worship of Kalis and at the funerals of his followers. 5 lbs.
1 2 cp Broom A well used broom.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Empty bottle An empty bottle that once contained a beverage.
1 10 gp 8 sp Extravagant Quartz necklace A silver necklace, with a string of 4 medium quartz gems.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 sp 3 cp Money Pouch Heyema's money pouch. It has 1 sp and 13 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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