Reyereep Teanapup

Male Otterfolk Noble

He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face and chest.

Personality Traits: Oblivious, Responsible, Kind.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Zeetupup's Manor

Settlement: Amptden

Mother: Teana Feamapup

Father: Theakol Zenpup (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 13 11 9 9 8
-2 +1 -1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +1

Abilities:

  • Hold Breath. Reyereep can hold their breath for up to 30 minutes at a time.
  • Bite. Reyereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 130 gp Aquamarine-studded ring uncommon A platinum ring, with 3 small aquamarine stones inset.
1 50 gp 2 sp Diamond earring uncommon A gilded copper earring, with a small diamond inset.
1 240 gp Kinetic mistars board uncommon Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check.

The mistars board is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle.
1 13 gp 8 sp Money Pouch common Reyereep's money pouch. It has 13 gp, 6 sp and 20 cp in it. ¾ lb.
1 2 sp Pipe common A fine wooden pipe.
1 1 gp Pipe Leaf common A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 60 gp Platinum necklace common A plain platinum necklace.
1 Negotiable The disappearing duck of Basilisk disguise uncommon A duck made of cloth and leather. When squeezed, a magical illusion disguises you as a Basilisk for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the duck goes missing the next time it is stowed away.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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