Dreyena Freyemapup
Female Otterfolk Master Saddler
She is an elderly otterfolk with black eyes and light brown fur with dark brown spots.
Personality Traits: Energetic, Honest.
Alignment: neutral good.
Born: 754 AC (Age 46)
Orientation: Hetrosexual
Home: Freyemapup's Saddlers and Harness-Makers
Settlement: Amptden
Spouse: Leyereep Shulunapup
Mother: Freyema Dreyenapup (Deceased)
Father: Nielee Nenpup (Deceased)
Children
- Preyen Dreyenapup - age 28 ♀
- Shreali Dreyenapup - age 26 ♀
- Diekin Dreyenapup - age 25 ♂
- Plulun Dreyenapup - age 23 ♀
- Nielee Dreyenapup - age 22 ♂
- Meetee Dreyenapup - age 20 ♀
- Dreall Dreyenapup - age 20 ♂
Siblings
- Sheyekin Freyemapup - age 50 ♂
- Freela Freyemapup - age 43 ♀
- Neall Freyemapup - age 41 ♂
- Whien Freyemapup - age 38 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 10 | 8 | 13 | 9 |
| +1 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Persuasion +2
Abilities:
- Hold Breath. Dreyena can hold their breath for up to 30 minutes at a time.
- Bite. Dreyena can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 8 matches. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 3 sp 4 cp | Money Pouch | Dreyena's money pouch. It has 3 sp and 4 cp in it. | ⅛ lb. |
| 1 | Smooth Stone | A tumbled smooth stone with "Leyereep" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |