Nearit Leaypup

Male Otterfolk Farm Hand

He is an adult otterfolk with grey eyes and black fur with light brown fur on their feet.

Personality Traits: Extroverted, Reckless, Jovial.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: None

Settlement: Harden

Mother: Leay Zealipup

Father: Whulumeep Freppup

Siblings

Statistics

STRDEXCONWISINTCHR
9 14 10 10 10 8
+2 -1

ACHPPassive
Perception
Speed
12 6 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +2, Nature +2

Abilities:

  • Hold Breath. Nearit can hold their breath for up to 30 minutes at a time.
  • Bite. Nearit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 3 sp 3 cp A solid gilded copper neck ring A chorded gilded copper band, with a loop clasp, worn around the neck.
1 50 gp Draft Horse
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 9 sp 9 cp Money Pouch Nearit's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 Old pipe A filthy old clay pipe.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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