Sheyerit Shootupup
Male Otterfolk Druid
He is an adult otterfolk with grey eyes and grey fur with brown fur on their face.
Personality Traits: Cautious, Optimistic.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 771 AC (Age 29)
Orientation: Hetrosexual
Home: Chooppup's Discount Apothecary
Settlement: Harden
Spouse: Choop Heateepup
Mother: Shootu Wheyenapup
Father: Ser Shealapup (Deceased)
Children
- Weli Chooppup - age 9 ♀
- Khooy Chooppup - age 0 ♀
- Frealee Chooppup - age 0 ♂
Siblings
- Peyeli Shootupup - age 29 ♀
- Threareep Shootupup - age 25 ♂
- Kearu Shootupup - age 21 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 12 | 9 | 10 | 11 |
-2 | +2 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
14 | 18 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Arcana +2, Survival +2
Abilities:
- Hold Breath. Sheyerit can hold their breath for up to 30 minutes at a time.
- Bite. Sheyerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Sheyerit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Sheyerit is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
3 | Button | A loose red button. | ||
1 | 5 sp | Clothes, common | 3 lbs. | |
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
1 | 1 gp 9 sp 2 cp | Money Pouch | Sheyerit's money pouch. It has 17 sp and 22 cp in it. | ¾ lb. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | Smooth Stone | A tumbled smooth stone with "Choop" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |