Sheyerit Shootupup

Male Otterfolk Druid

He is an adult otterfolk with grey eyes and grey fur with brown fur on their face.

Personality Traits: Cautious, Optimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 771 AC (Age 29)

Orientation: Hetrosexual

Home: Chooppup's Discount Apothecary

Settlement: Harden

Spouse: Choop Heateepup

Mother: Shootu Wheyenapup

Father: Ser Shealapup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 9 10 11
-2 +2 +1

ACHPPassive
Perception
Speed
14 18 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Arcana +2, Survival +2

Abilities:

  • Hold Breath. Sheyerit can hold their breath for up to 30 minutes at a time.
  • Bite. Sheyerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Sheyerit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Sheyerit is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
3 Button A loose red button.
1 5 sp Clothes, common 3 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 1 gp 9 sp 2 cp Money Pouch Sheyerit's money pouch. It has 17 sp and 22 cp in it. ¾ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 Smooth Stone A tumbled smooth stone with "Choop" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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