Anne Gentry
Female Human Traveling Bard
She is an adult human with brown eyes, very short black hair, and dark brown skin.
Personality Traits: Jovial, Honest.
Alignment: chaotic neutral.
She is a follower of Caspio. (CG)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: None
Settlement: Hoygate
Mother: Leah Gentry (Deceased)
Father: Michael Gentry
Siblings
- Rudolph Gentry - age 36 ♂
- Theresa Holland - age 36 ♀
- Kezia Gentry - age 33 ♀
- Susanna Gentry - age 32 ♀
- Selina Gentry - age 27 ♀
- Pawelinus Gentry - age 15 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 10 | 10 | 10 | 11 | 8 |
+1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 16 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Performance +1, Persuasion +1
Abilities:
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Anne can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Anne is a spellcaster. Her spellcasting ability is chr (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 30 gp | Bagpipes | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 6 lbs. |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 15 gp | Longsword | A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile | 3 lbs. |
1 | 4 gp 4 sp 6 cp | Money Pouch | Anne's money pouch. It has 4 gp, 3 sp and 16 cp in it. | ⁷⁄₁₆ lb. |
1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
1 | 2 gp | Shawm | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | Twine | A short length of twine. Just a few foot long. |