Alexander Hewitt
Male Human Housekeeper
He is an adult human with amber eyes, very short light-brown hair, a pencil moustache, and light brown skin.
Personality Traits: Hilarious, Altruistic, Pessimistic.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Cooper's Masons
Settlement: Hoygate
Spouse: Bessey Hewitt
Mother: Edna Hewitt (Deceased)
Father: Alec Hewitt (Deceased)
Children
- Redvers Hewitt - age 8 ♂
Siblings
- Gunnore Hewitt - age 49 ♀
- Laurencius Hewitt - age 48 ♂
- Zillah Fullecoppe - age 39 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 11 | 10 | 7 | 11 | 11 |
-2 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 4 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 10 gp | "Wines of Ataland" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane A geographical guide to the various wineries in Ataland. Also includes the author's reviews of their offerings. The first work of it's type and de facto definitive word on the topic. |
5 lbs. |
1 | 5 cp | Bucket | 2 lbs. | |
1 | 2 cp | Flask or tankard | 1 lb. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Bessey" engraved on the inside. | |
1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 2 gp 1 sp 8 cp | Money Pouch | Alexander's money pouch. It has 1 gp, 11 sp and 8 cp in it. | ⅜ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |