Constance Hodges

Female Human Adventurer

She is an adult human with amber eyes, long curly auburn hair, and olive skin.

Personality Traits: Reckless, Impatient.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: None

Settlement: Northheath Town

Mother: Ora Hodges (Deceased)

Father: Hubert Hodges

Siblings

Statistics

STRDEXCONWISINTCHR
11 9 10 8 9 12
-1 +1

ACHPPassive
Perception
Speed
11 20 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1, Intimidation +3

Abilities:

  • Action Surge. Once per day, Constance can take an additional action on their turn.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 8 cp Copper septum ring A thick copper hoop, worn through the nose.
1 5 cp Dens (Gaming set) 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
1 4 gp 9 sp 6 cp Money Pouch Constance's money pouch. It has 4 gp, 7 sp and 26 cp in it. ¾ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 3 gp 2 sp Quartz necklace A silver necklace, with a medium quartz gem hanging from it.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 2 gp Shovel 5 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 Twine A short length of twine. Just a few foot long.

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