Jonah Herbert
Male Human
He is an elderly human with brown eyes, short curly grey hair, stubble, and dark brown skin.
Personality Traits: Impatient, Evasive.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 750 AC (Age 50)
Orientation: Bisexual
Home: Jordan's Healers
Settlement: Northheath Town
Spouse: Caroline Herbert (Deceased)
Mother: Kate Herbert (Deceased)
Father: Frederic Herbert (Deceased)
Children
- Frederic Herbert the 2nd - age 31 ♂
- Edmund Herbert - age 27 ♂
- Cissie Herbert - age 21 ♀
- Cora Herbert - age 19 ♀
- Lois Herbert - age 13 ♀
- Jennie Herbert - age 8 ♀
Siblings
- Shadrach Jordan-Fullo - age 52 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 8 | 9 | 10 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Handkerchief | common | A small square of cloth with Jonah stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 5 sp | Mistars (Gaming set) | common |
A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white. Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically. |
3 lbs. |
| 1 | 1 gp 6 sp 8 cp | Money Pouch | common | Jonah's money pouch. It has 14 sp and 28 cp in it. | ⅞ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 cp | The City of Meltford Post | common | A newspaper with stories from across Ataland. Printed at The City of Meltford Post Press. | ¹⁄₁₆ lb. |
| 1 | 3 cp | Walking Stick | common | A walking stick made of birch. | 4 lbs. |