Irvin Galadhonfin

Male Elven Poacher

He is an adult elf with grey eyes, short blond hair, a clean shaven face, and light pink skin.

Personality Traits: Extroverted, Mean, Upbeat.

Alignment: neutral.

Born: 611 AC (Age 189)

Orientation: Hetrosexual

Home: None

Settlement: Northheath Town

Mother: Emelir the First (Deceased)

Father: Galadhonfin (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
9 13 11 11 11 12
+1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Stealth +3, Deception +3

Abilities:

  • Fey Ancestry. Irvin has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Irvin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Irvin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Elvish

Inventory

Quantity Value Item Description Weight
1 1 sp 2 cp Copper necklace A plain copper necklace.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 1 sp 5 cp Gilded copper ear ring A plain gilded copper hoop earring.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 1 sp 1 cp Money Pouch Irvin's money pouch. It has 3 gp, 19 sp and 21 cp in it. ⅞ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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