Forar Sharpbottom

Female Dwarven Bandit

She is an adult dwarf with grey eyes, long styled strawberry hair, a full beard, and light pink skin.

Personality Traits: Unperturbed, Upbeat.

Alignment: chaotic good.

She is a follower of Gaia. (CN)

Born: 742 AC (Age 58)

Orientation: Hetrosexual

Home: None

Settlement: Tinpeak

Mother: Gimerin Sharpbottom

Father: Glarkûn son of Kiadur

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 13 11 10 10
-2 +1

ACHPPassive
Perception
Speed
11 20 10 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Perception +2

Abilities:

  • Dwarven Resilience. Forar has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Forar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Forar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Our magic star" By Amroor the Second

Not a particularly famous book, but surprising to the end.
5 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 4 sp Large silver ear hoop A large silver hoop earring.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 6 sp 4 cp Money Pouch Forar's money pouch. It has 1 gp, 5 sp and 14 cp in it. ⅜ lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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