Elenwas Celeil Neirir

Female Elven Housekeeper

She is an adult elf with blue eyes, long flowing blond hair, and pale white skin.

Personality Traits: Oblivious.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 441 AC (Age 359)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Thieari

Spouse: Finarfinmo Anairiny Shadow

Mother: Seriin Morweir Neirir (Deceased)

Father: Ingoin Mahtalas Dhorin

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 9 12 10 12
+1 +1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Medicine +3

Abilities:

  • Fey Ancestry. Elenwas has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Finarfinmo Anairiny" engraved on the inside.
1 8 sp 8 cp Money Pouch Elenwas' money pouch. It has 8 sp and 8 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

Download as Fantasy Grounds NPC

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