Penlodar Nharinan

Male Elven Adventurer

He is an adult elf with copper eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Kind, Jovial, Evasive.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 264 AC (Age 536)

Orientation: Bisexual

Home: None

Settlement: Milnbury (immigrated from Failsland)

Spouse: Dáun Oralyan (Deceased)

Mother: Gimluin Moonsnowaan Sturdytongs (Deceased)

Father: Fangluin Nharinan (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 10 10 10 8
+1 +1 -1

ACHPPassive
Perception
Speed
16 20 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2, Athletics +3, Insight +2

Abilities:

  • Fey Ancestry. Penlodar has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Action Surge. Once per day, Penlodar can take an additional action on their turn.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's fire (flask) This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. 1 lb.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 3 sp Gilded copper earrings A pair of gilded copper hoop earrings.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 3 gp 3 sp 1 cp Money Pouch Penlodar's money pouch. It has 3 gp, 2 sp and 11 cp in it. ⁵⁄₁₆ lb.
1 1 cp Sack ½ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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