Penlodar Nharinan
Male Elven Adventurer
He is an adult elf with copper eyes, balding dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Kind, Jovial, Evasive.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 264 AC (Age 536)
Orientation: Bisexual
Home: None
Settlement: Milnbury (immigrated from Failsland)
Spouse: Dáun Oralyan (Deceased)
Mother: Gimluin Moonsnowaan Sturdytongs (Deceased)
Father: Fangluin Nharinan (Deceased)
Children
- Morweneth Oralyan - age 350 ♀
- Indilas Oralyan - age 314 ♀
Siblings
- Denetion Nharinan - age 565 ♂
- Narorin Sturdytongs - age 417 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 12 | 10 | 10 | 10 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 20 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Athletics +3, Insight +2
Abilities:
- Fey Ancestry. Penlodar has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Penlodar can take an additional action on their turn.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 3 sp | Gilded copper earrings | A pair of gilded copper hoop earrings. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 3 gp 3 sp 1 cp | Money Pouch | Penlodar's money pouch. It has 3 gp, 2 sp and 11 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 cp | Sack | ½ lb. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |