Nulurup Stillan
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with grey eyes and medium brown fur with white fur on their face and chest.
Personality Traits: Introverted, Mean, Responsible.
Alignment: neutral.
Born: 793 AC (Age 7)
Orientation: Hetrosexual
Home: Haant's Apothecary
Settlement: Holhaven
Mother: Lleay Hayville
Father: Wilson Stillan
Siblings
- Teela Hayville - age 7 ♀
- Preyekol Stillan - age 2 ♂
- Feere Hayville - age 2 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 10 | 9 | 6 |
| -2 | +1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Medicine +2, Religion +2
Abilities:
- Hold Breath. Nulurup can hold their breath for up to 30 minutes at a time.
- Bite. Nulurup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Nulurup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Nulurup is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 30 gp | "Healing with Plants: A Complete Guide" (1st Edition) | uncommon |
By Galionan Auglaraan A hefty tome detailing hundreds of herbs and there medicinal uses. When making a herbalism kit check with proficiency, you can consult this book to gain +2 to the check. You can only consult one book per check. It is from the first print run. |
5 lbs. |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 6 sp 6 cp | Money Pouch | common | Nulurup's money pouch. It has 4 sp and 26 cp in it. | ⅝ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | common | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |