Grwin Haant

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes.

Personality Traits: Mean, Pessimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: The Pot & Moon Tavern

Settlement: Holhaven

Mother: Rheetee Hayville

Father: Grorn Haant (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 9 9 10
-2 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +2

Abilities:

  • Hold Breath. Grwin can hold their breath for up to 30 minutes at a time.
  • Bite. Grwin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 3 cp A bracelet common A cord of platted leather with a small number of silver beads.
1 Chewed gum common A piece of chewed gum.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 2 gp 6 cp Money Pouch common Grwin's money pouch. It has 20 sp and 6 cp in it. ½ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 20 gp 5 sp Quartz broach uncommon A electrum broach, with a large quartz inset.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 80 gp Wind-up music box uncommon Plays music when powered. A lever on the side allows selection from a number of musical compositions.

The music box has a key which when wound for 6 seconds (1 turn) powers the music box for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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