Voroor Haant

Male Otterfolk Veteran Adventurer

He is an adult otterfolk with grey eyes and dark brown fur with brown fur on their face and chest.

Personality Traits: Personable, Daring, Downbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Holhaven

Mother: Driere Hayville

Father: Shrulumeek Haant (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 14 11 11 9 10
+1 +2

ACHPPassive
Perception
Speed
14 40 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +4, Perception +3, History +3

Abilities:

  • Hold Breath. Voroor can hold their breath for up to 30 minutes at a time.
  • Bite. Voroor can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Action Surge. Once per day, Voroor can take an additional action on their turn.
  • Multiattack. Voroor attacks twice.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
4 Chewed gum A piece of chewed gum.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 3 gp 2 cp Money Pouch Voroor's money pouch. It has 2 gp, 10 sp and 2 cp in it. ¼ lb.
1 5 cp Piton ¼ lb.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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