Fliemeep Stillan

Male Otterfolk Noble

He is an adult otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.

Personality Traits: Lost Faith, Cautious, Impatient.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: Stillan's Manor

Settlement: Holhaven

Spouse: Piep Hayville

Mother: Sooma Hayville (Deceased)

Father: Seyereep Stillan (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 11 10 10 9 9
-2

ACHPPassive
Perception
Speed
10 12 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Fliemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Fliemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 10 matches.
1 150 gp Adamant ear ring common A plain adamant hoop earring.
1 101 gp 6 sp Aquamarine encrusted shoulder clasp uncommon An elaborate silver shoulder clasp, with 4 small aquamarine stones inset.
1 50 gp Engraved platinum ring common A platinum ring, with distinctive otterfolk engraving.
1 88 gp 4 sp Grandiose Quartz necklace uncommon A silver necklace, with a string of 7 large quartz gems.
1 20 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 480 gp Imp-powered mistars board uncommon Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check.

The mistars board is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 12 gp 6 sp 6 cp Money Pouch common Fliemeep's money pouch. It has 12 gp, 5 sp and 16 cp in it. ⅝ lb.
1 Smooth Stone common A tumbled smooth stone with "Piep" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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