Heyekin Haant
Male Otterfolk Arch-Druid
He is an adult otterfolk with grey eyes and medium brown fur with white fur on their face and chest.
Personality Traits: Humorless, Idealistic, Upbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Haant's Apothecary
Settlement: Holhaven
Spouse: Neyema Bluntanvil
Mother: Koon Miller (Deceased)
Father: Flierup Haant (Deceased)
Children
- Koore Bluntanvil - age 26 ♀
- Fela Bluntanvil - age 20 ♀
- Heakin Haant - age 13 ♂
Siblings
- Retu Miller - age 39 ♀
- Lleyey Miller - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 9 | 12 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 32 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Nature +3, Animal Handling +4
Abilities:
- Hold Breath. Heyekin can hold their breath for up to 30 minutes at a time.
- Bite. Heyekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Heyekin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Heyekin is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Door Key | The key to Haant's Apothecary. | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 2 gp 8 sp 6 cp | Money Pouch | Heyekin's money pouch. It has 26 sp and 26 cp in it. | 1 lbs. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Neyema" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |