Fortdic Delong-Fairlock
Male Halfling Noble
He is an adult halfling with brown eyes, short black hair in a side parting, a clean shaven face, and medium brown skin.
Personality Traits: Altruistic, Secretive, Tolerant.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Delong-Fairlock's Manor
Settlement: Brutushire
Mother: Ametba Delong-Fairlock
Father: Elgrlba Delong-Fairlock
Siblings
- Loriamay Delong-Fairlock - age 20 ♀
Half-Siblings (Father's Side)
- Osmundus Delong-Hutchins - age 51 ♂
- Fastffo Fairlock - age 46 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 11 | 9 | 9 | 9 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Fortdic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fortdic has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fortdic can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 75 gp 2 sp 5 cp | Emerald ring | uncommon | A gilded copper ring, with 1 medium a emerald stone inset. | |
| 1 | 20 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 480 gp | Imp-powered music box | uncommon |
Plays music when powered. A lever on the side allows selection from a number of musical compositions. The music box is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 64 gp 1 sp | Jade encrusted shoulder clasp | common | An elaborate silver shoulder clasp, with 5 small jade stones inset. | |
| 1 | 5 gp | Mace | common | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 11 gp 2 sp 7 cp | Money Pouch | common | Fortdic's money pouch. It has 9 gp, 20 sp and 27 cp in it. | 1 lbs. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | 60 gp | Platinum necklace | common | A plain platinum necklace. |