Fatimperima Chubbgirdle-Decker
Female Halfling Housekeeper
She is an adult halfling with amber eyes, long flowing dark-brown hair, and medium brown skin.
Personality Traits: Mean, Pessimistic.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Dairy
Settlement: Brutushire
Spouse: Rufusond Chubbgirdle-Decker
Mother: Duennall Oaklock-Chubbgirdle (Deceased)
Father: Tolpar Oaklock-Chubbgirdle
Siblings
- Antinla Oaklock-Chubbgirdle - age 38 ♀
Half-Siblings (Mother's Side)
- Caramda Burke - age 54 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 11 | 12 | 10 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2
Abilities:
- Lucky. When Fatimperima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fatimperima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fatimperima can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rufusond" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 gp 3 sp 5 cp | Money Pouch | Fatimperima's money pouch. It has 1 gp, 3 sp and 5 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |