Bias Buttonears
Male Longfoot Poacher
He is an elderly longfoot with green eyes, a bald head, a clean shaven face, and light brown skin.
Personality Traits: Idealistic, Serious, Unperturbed.
Alignment: neutral.
Born: 729 AC (Age 71)
Orientation: Hetrosexual
Home: None
Settlement: Brutushire
Mother: Rosametra Chubbworthy (Deceased)
Father: Andwjo Buttonears (Deceased)
Siblings
- Anth Flowers - age 74 ♀
Half-Siblings (Mother's Side)
- Robinssa Chubbworthy-Weston - age 63 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 12 | 10 | 10 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Acrobatics +3, Perception +2
Abilities:
- Lucky. When Bias rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Bias has advantage on saving throws against being frightened.
- Halfling Nimbleness. Bias can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Bias can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Bias knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a chicken. | ||
| 1 | 1 sp 2 cp | Copper necklace | A plain copper necklace. | |
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 5 gp 3 sp 8 cp | Money Pouch | Bias' money pouch. It has 4 gp, 13 sp and 8 cp in it. | ½ lb. |
| 1 | 3 gp 7 sp 5 cp | Quartz ring | A electrum ring, with 1 small a quartz stone inset. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |