Wher
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and medium brown fur with light brown stripes.
Personality Traits: Humorless, Jumpy, Responsible.
Alignment: neutral good.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Mulutee's Groomers
Settlement: Soden
Mother: Mulutee
Father: Freerit
Siblings
- Trainee Officer Kheen - age 14 ♀
- Dulumeek - age 12 ♂
- Frietee - age 9 ♀
- Zeyemeep - age 7 ♂
- Toola - age 7 ♀
- Dulukol - age 4 ♂
- Rhiela - age 3 ♀
- Rhiereep - age 2 ♂
- Peyey - age 2 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 12 | 11 | 11 | 12 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +2
Abilities:
- Hold Breath. Wher can hold their breath for up to 30 minutes at a time.
- Bite. Wher can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "My last challenge" | common |
By Lebron Malone Not a particularly famous book, yet quite compelling. |
5 lbs. |
| 1 | 10 gp | "The art of Sashimi" | common |
By Reyen Heyemapup A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society. |
5 lbs. |
| 1 | 25 gp 5 sp | Alexandrite ring | uncommon | A silver ring, with 1 small a alexandrite stone inset. | |
| 1 | 5 gp | Amulet | common | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 9 sp 3 cp | Money Pouch | common | Wher's money pouch. It has 27 sp and 23 cp in it. | 1 lb. |
| 1 | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |