Wher

Male Otterfolk Housekeeper

He is an adolescent otterfolk with grey eyes and medium brown fur with light brown stripes.

Personality Traits: Humorless, Jumpy, Responsible.

Alignment: neutral good.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Mulutee's Groomers

Settlement: Soden

Mother: Mulutee

Father: Freerit

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 11 11 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +2

Abilities:

  • Hold Breath. Wher can hold their breath for up to 30 minutes at a time.
  • Bite. Wher can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 gp "My last challenge" common By Lebron Malone

Not a particularly famous book, yet quite compelling.
5 lbs.
1 10 gp "The art of Sashimi" common By Reyen Heyemapup

A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society.
5 lbs.
1 25 gp 5 sp Alexandrite ring uncommon A silver ring, with 1 small a alexandrite stone inset.
1 5 gp Amulet common A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
2 Dice common A standard six-sided die.
1 5 sp Lamp common A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 9 sp 3 cp Money Pouch common Wher's money pouch. It has 27 sp and 23 cp in it. 1 lb.
1 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.

Download as Fantasy Grounds NPC

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