Leekin

Male Otterfolk Housekeeper

He is an adult otterfolk with black eyes and medium brown fur with light brown patches.

Personality Traits: Optimistic, Jovial, Mean.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 774 AC (Age 26)

Orientation: Homosexual

Home: Druluru's Coopers

Settlement: Soden

Mother: Khuluma

Father: Rulureep

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 12 11 9 12
-2 +2 +1 +1

ACHPPassive
Perception
Speed
12 5 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2

Abilities:

  • Hold Breath. Leekin can hold their breath for up to 30 minutes at a time.
  • Bite. Leekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 1 gp 9 sp Money Pouch Leekin's money pouch. It has 18 sp and 10 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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