Jessamina Moulton

Female Longfoot Housekeeper

She is an adult longfoot with grey eyes, short curly auburn hair, and light pink skin.

Personality Traits: Patient, Evasive, Kind.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Cox's Stylish Barbers

Settlement: Tangostead

Mother: Eilinril Moulton

Father: Rufusond Moulton

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 10 10 10 9
+1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2

Abilities:

  • Lucky. When Jessamina rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jessamina has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jessamina can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 4 sp 2 cp Money Pouch Jessamina's money pouch. It has 2 sp and 22 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Shopping list An old shopping list with most of the items crossed off.

Download as Fantasy Grounds NPC

Send Feedback