Obadhar Black-Flysp

Male Longfoot Housekeeper

He is an adult longfoot with brown eyes, short black hair in a side parting, a clean shaven face, and dark brown skin.

Personality Traits: Honest, Tolerant, Responsible.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Tangostead

Spouse: Estellond Black-Flysp

Mother: Selina Black-Flysp

Father: Adric Black-Flysp (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 9 9 9 11 10

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Lucky. When Obadhar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Obadhar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Obadhar can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "New school" By Fingood the Second

Not a particularly famous book, but surprising to the end.
5 lbs.
1 5 gp "That right desert" By Mentinra Burke

Not a particularly famous book, but entertaining.
5 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Estellond" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 sp 5 cp Money Pouch Obadhar's money pouch. It has 5 sp and 5 cp in it. ³⁄₁₆ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

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