Mellda West-Fritz

Female Longfoot Housekeeper

She is an adult longfoot with hazel eyes, long flowing brown and grey streaked hair, and medium brown skin.

Personality Traits: Candid, Tolerant, Shy.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 737 AC (Age 63)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Tangostead

Spouse: Roburond West-Fritz

Mother: Duennamla West

Father: Martinus West (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 9 9 9 11 10
+1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Lucky. When Mellda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mellda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mellda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Roburond" engraved on the inside.
1 Handkerchief A small square of cloth with Mellda stitched in one corner.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 7 sp 3 cp Money Pouch Mellda's money pouch. It has 1 gp, 16 sp and 13 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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