Andwed Gardbairn-Hartman

Male Halfling Housekeeper

He is an adult halfling with grey eyes, long curly strawberry hair, stubble, and olive skin.

Personality Traits: Jovial.

Alignment: neutral good.

Born: 735 AC (Age 65)

Orientation: Hetrosexual

Home: The Tankard & Dagger Tavern

Settlement: Tangostead

Spouse: Coraula Gardbairn-Hartman

Mother: Callie Gardbairn-Hartman (Deceased)

Father: Bladbur Gardbairn-Hartman (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 10 8 10 11
+2 -1

ACHPPassive
Perception
Speed
12 4 9 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Andwed rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Andwed has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Andwed can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 10 gp "Getting away with murder" By Induilawen

Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive.
5 lbs.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Child's drawing A child's drawing of a frog.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Coraula" engraved on the inside.
1 2 gp 8 sp 6 cp Money Pouch Andwed's money pouch. It has 28 sp and 6 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback