Rowanel Woodruff
Female Halfling
She is an elderly halfling with amber eyes, very short light-brown and grey streaked hair, and olive skin.
Personality Traits: Jumpy, Patient, Mean.
Alignment: chaotic good.
She is a follower of Solina. (LG)
Born: 716 AC (Age 84)
Orientation: Hetrosexual
Home: Orchard
Settlement: Tangostead
Mother: Amiraell Beasley (Deceased)
Father: Albert Woodruff (Deceased)
Siblings
- Arigina Fritz-Armstrong - age 97 ♀
- Arnorlad Woodruff - age 80 ♂
- Robiniha Woodruff-Black - age 76 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 8 | 12 | 7 |
| +1 | +1 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Investigation +3
Abilities:
- Lucky. When Rowanel rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Rowanel has advantage on saving throws against being frightened.
- Halfling Nimbleness. Rowanel can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a cow. | ||
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 8 cp | Large pewter ear hoops | A pair of large pewter hoop earrings. | |
| 1 | 1 gp 6 sp 4 cp | Money Pouch | Rowanel's money pouch. It has 14 sp and 24 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 cp | Soap | ||
| 1 | 3 sp | Watering Can | A metal watering can with a long spout. |