Whierup Shrearepup

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with grey eyes and light brown fur with white fur on their face and chest.

Personality Traits: Evasive, Optimistic.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: Dreakol's Arcane Apothecary

Settlement: Port Filden

Mother: Shreare Shruluypup

Father: Dookin

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 13 10 9
-2 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +3, Religion +2

Abilities:

  • Hold Breath. Whierup can hold their breath for up to 30 minutes at a time.
  • Bite. Whierup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Whierup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Whierup is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 6 sp 8 cp Money Pouch Whierup's money pouch. It has 1 gp, 4 sp and 28 cp in it. ⅝ lb.
1 Picture of a family A printed image made using a Mirror of Frozen Image. It depicts a family.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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