Weyemeek
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and dark brown fur with grey fur on their feet.
Personality Traits: Lost Faith, Jumpy, Daring.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 787 AC (Age 13)
Orientation: Hetrosexual
Home: Droore's Buckle Makers
Settlement: Port Filden
Mother: Droore
Father: Prekin (Deceased)
Siblings
- Weela - age 24 ♀
- Zeeli - age 22 ♀
- Sheay - age 20 ♀
- Drieli - age 19 ♀
- Freyetee - age 18 ♀
- Khooli - age 16 ♀
- Neali - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 13 | 8 | 9 | 7 |
| +1 | +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Persuasion +1
Abilities:
- Hold Breath. Weyemeek can hold their breath for up to 30 minutes at a time.
- Bite. Weyemeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 5 - The Final Voyage" |
By Gus Newman The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships. |
5 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 6 sp 7 cp | Money Pouch | Weyemeek's money pouch. It has 4 sp and 27 cp in it. | ⅝ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Robes | 4 lbs. | |
| 1 | Stale hunk of cheese | A stale hunk of cheese. |