Prieru
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and white fur with grey fur on their face and chest.
Personality Traits: Unperturbed, Shy, Pessimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Rearupup's Manor
Settlement: Port Filden
Spouse: Prielee Rearupup
Mother: Nulure
Children
- Thekol - age 1 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 10 | 13 | 13 | 7 |
| -1 | +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Persuasion +1
Abilities:
- Hold Breath. Prieru can hold their breath for up to 30 minutes at a time.
- Bite. Prieru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 75 gp 8 sp | Amethyst encrusted shoulder clasp | common | An elaborate gilded copper shoulder clasp, with 6 small amethyst stones inset. | |
| 1 | 50 gp 2 sp 8 cp | Jade-studded ring | uncommon | A gilded copper ring, with 2 medium jade stones inset. | |
| 1 | 80 gp | Large platinum ear hoops | common | A pair of large platinum hoop earrings. | |
| 1 | 15 gp 2 sp 8 cp | Money Pouch | common | Prieru's money pouch. It has 15 gp and 28 cp in it. | ⅞ lb. |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Prielee" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |