Pealee Keyeteepup

Male Otterfolk Veteran Adventurer

He is an adult otterfolk with grey eyes and grey fur with dark brown stripes.

Personality Traits: Introverted, Kind, Tolerant.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Port Filden

Mother: Keyetee Sienapup (Deceased)

Father: Theemeek Thoomapup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 14 12 10 11 7
+2 +2 +1 -1

ACHPPassive
Perception
Speed
16 44 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Athletics +5, Insight +3, Intimidation +2

Abilities:

  • Hold Breath. Pealee can hold their breath for up to 30 minutes at a time.
  • Bite. Pealee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+2.
  • Action Surge. Once per day, Pealee can take an additional action on their turn.
  • Multiattack. Pealee attacks twice.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "The case for Solos" By Randolph Silias

Essays by renowned theologian Randolph Silas on why he chooses to worship Solos.
5 lbs.
1 75 gp Chain Mail Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. 55 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 4 gp 4 sp 5 cp Money Pouch Pealee's money pouch. It has 4 gp, 3 sp and 15 cp in it. ⁷⁄₁₆ lb.
1 Picture of a family A printed image made using a Mirror of Frozen Image. It depicts a family.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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