Quennaron Elagloon Alandrers

Male Elven Ranger

He is an adult elf with blue eyes, balding dyed blond hair, a clean shaven face, and light pink skin.

Personality Traits: Dull.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 651 AC (Age 149)

Orientation: Hetrosexual

Home: None

Settlement: Tanis Rianir

Mother: Nimrnel Nimloir Iritynein-Gardrogers

Father: Egalmin Maglolas Alandrers

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 10 11 10 8
+1 -1

ACHPPassive
Perception
Speed
15 20 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Stealth +3, Nature +2, Athletics +2

Abilities:

  • Fey Ancestry. Quennaron has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Spellcasting. Quennaron Elagloon is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
14 5 cp Arrow 1 lb.
1 Handkerchief A small square of cloth with Quennaron stitched in one corner.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 3 gp 7 cp Money Pouch Quennaron's money pouch. It has 2 gp, 10 sp and 7 cp in it. ⅜ lb.
1 20 gp 3 sp 5 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate gilded copper shoulder clasps, with 15 small quartz stones between them.
1 50 gp Poisoner's Kit A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. 2 lbs.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
2 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.

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