Reama Mealapup

Female Otterfolk Housekeeper

She is an adolescent otterfolk with grey eyes and grey fur with light brown stripes.

Personality Traits: Idealistic, Evasive, Serious.

Alignment: neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: River Inlet

Settlement: Fazeden

Mother: Meala Jeerupup

Father: Well Threeppup

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 11 6 8 10
+1 -2 -1

ACHPPassive
Perception
Speed
11 4 8 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Medicine +0

Abilities:

  • Hold Breath. Reama can hold their breath for up to 30 minutes at a time.
  • Bite. Reama can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 60 gp "Healing with Plants: A Complete Guide" (Signed) uncommon By Galionan Auglaraan

A hefty tome detailing hundreds of herbs and there medicinal uses. When making a herbalism kit check with proficiency, you can consult this book to gain +2 to the check. You can only consult one book per check. It has been signed by the author.
5 lbs.
1 10 gp "The Ploughman and The Gods" common By Jonathan Temple

A popular work of religious significance, in which a fictional farm worker debates death with each of the gods. Remarkable in that none of the major faiths dispute how their favored god is portrayed.
5 lbs.
1 Child's drawing common A child's drawing of a dog.
1 2 gp Electrum septum ring common A thick electrum hoop, worn through the nose.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 6 sp 2 cp Money Pouch common Reama's money pouch. It has 14 sp and 22 cp in it. ¾ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 1 gp Vial common

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