Fleali Pruluteepup

Female Otterfolk Housekeeper

She is an adolescent otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.

Personality Traits: Shy, Tolerant.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: Throolipup's Delicious Butchers

Settlement: Fazeden

Mother: Prulutee Flealipup

Father: Der Fleenapup

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 7 10 10
+1 +1 -1

ACHPPassive
Perception
Speed
11 5 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Nature +2

Abilities:

  • Hold Breath. Fleali can hold their breath for up to 30 minutes at a time.
  • Bite. Fleali can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 cp Flask or tankard 1 lb.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 1 gp 7 sp 8 cp Money Pouch Fleali's money pouch. It has 15 sp and 28 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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