Hulukin Khululipup
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Personality Traits: Downbeat.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Freypup's Apothecary
Settlement: Fazeden
Mother: Faithful Khululi Rerupup
Father: Rheereep Cheappup (Deceased)
Siblings
- Reru Khululipup - age 12 ♀
- Peela Khululipup - age 10 ♀
- Priekol Khululipup - age 8 ♂
- Threen Khululipup - age 8 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 12 | 12 | 12 | 12 |
| +1 | +1 | +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Perception +3, Survival +3
Abilities:
- Hold Breath. Hulukin can hold their breath for up to 30 minutes at a time.
- Bite. Hulukin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Wild Shape. Hulukin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hulukin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 9 sp 2 cp | Money Pouch | Hulukin's money pouch. It has 9 sp and 2 cp in it. | ¼ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |