Hulukin Khululipup

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Personality Traits: Downbeat.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 788 AC (Age 12)

Orientation: Hetrosexual

Home: Freypup's Apothecary

Settlement: Fazeden

Mother: Faithful Khululi Rerupup

Father: Rheereep Cheappup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
13 13 12 12 12 12
+1 +1 +1 +1 +1 +1

ACHPPassive
Perception
Speed
12 18 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Perception +3, Survival +3

Abilities:

  • Hold Breath. Hulukin can hold their breath for up to 30 minutes at a time.
  • Bite. Hulukin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Wild Shape. Hulukin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Hulukin is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 9 sp 2 cp Money Pouch Hulukin's money pouch. It has 9 sp and 2 cp in it. ¼ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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