Hooreep Renapup

Male Otterfolk Housekeeper

He is an adult otterfolk with black eyes and grey fur with light brown streaks.

Personality Traits: Hilarious, Evasive, Downbeat.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Pruluma's Advocates

Settlement: Seaden

Mother: Rena Joorupup

Father: Thrulureep

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 7 9 13 12
-2 +1 -1 +1 +1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2

Abilities:

  • Hold Breath. Hooreep can hold their breath for up to 30 minutes at a time.
  • Bite. Hooreep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 3 sp 3 cp A solid gilded copper neck ring A chorded gilded copper band, with a loop clasp, worn around the neck.
1 Handkerchief A small square of cloth with Hooreep stitched in one corner.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 1 gp 7 sp 7 cp Money Pouch Hooreep's money pouch. It has 16 sp and 17 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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