Hattie Montgomery
Female Human Housekeeper
She is an adult human with grey eyes, light-brown hair in a ponytail, and olive skin.
Personality Traits: Reckless, Honest.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Benjamin's Local Apothecary
Settlement: Glorworth
Spouse: Dudley Montgomery
Mother: Amicia Benjamin
Father: Marvin Benjamin
Children
- Amicia Montgomery - age 1 ♀
Siblings
- Gonilda Benjamin - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 8 | 11 | 9 | 11 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 3 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Dudley" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 1 gp 3 sp | Money Pouch | Hattie's money pouch. It has 11 sp and 20 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |