Jesse Townsend

Male Human Paladin

He is an elderly human with one hazel eye (his right is closed and scarred), a bald head, a big bushy beard, and dark brown skin.

Personality Traits: Jumpy, Pessimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 746 AC (Age 54)

Orientation: Hetrosexual

Home: None

Settlement: Glorworth

Spouse: Cornelia Townsend (Deceased)

Mother: Lucy Townsend (Deceased)

Father: Percy Townsend (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 10 8 10
-2 +1 -1

ACHPPassive
Perception
Speed
15 20 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Net. Ranged Weapon Attack: +3 to hit, range 5 / 15 ft., one target. Hit: 1d0 slashing damage.
  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2, Intimidation +2

Abilities:

  • Spellcasting. Jesse is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 400 gp Breastplate common Medium armour. Base AC: 14 + Dex modifier (max 2). 20 lbs.
1 Empty bottle common An empty bottle that once contained a beverage.
1 2 sp Gilded copper septum ring common A thick gilded copper hoop, worn through the nose.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Cornelia" engraved on the inside.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
5 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 18 gp 8 sp 3 cp Money Pouch common Jesse's money pouch. It has 17 gp, 18 sp and 3 cp in it. ¾ lb.
1 1 gp Net common A Martial Ranged weapon. 1d0 slashing damage. Range: 5/15. (Thrown: 5/15.) Properties: Thrown, Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
3 lbs.
1 100 gp Quick-wind calculator uncommon A mess of dials, levers and clock-faces. This device performs mathematical calculations with perfect accuracy. The device is capable of performing addition, subtraction, multiplication, division and root operations. Caution: dividing by zero can cause damage to the mechanism.

The calculator has a crank which when wound for 6 seconds (1 turn) powers the calculator for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.

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