Peregrnor Littlefield
Male Human Orchardist
He is an adult human with grey eyes, scruffy red hair, a long beard, and light pink skin.
Personality Traits: Unperturbed.
Alignment: neutral.
Born: 751 AC (Age 49)
Orientation: Hetrosexual
Home: Orchard
Settlement: Falcoton
Spouse: Kate Littlefield
Mother: Cornelose Littlefield (Deceased)
Father: Rollert Littlefield (Deceased)
Children
- Lavina Kenney - age 26 ♀
- Susan Littlefield - age 17 ♀
Siblings
- Tabitha Goodbody-Sherwood - age 46 ♀
Half-Siblings (Father's Side)
- Gaufridus Kendrick-Spear - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 8 | 12 | 9 | 9 | 10 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 7 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Kate" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Peregrnor's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 60 gp | Wind-up lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |