Thrárin Gillespie
Female Human Housekeeper
She is an adult human with brown eyes, long curly black hair, and dark brown skin.
Personality Traits: Secretive, Jovial, Shy.
Alignment: neutral.
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Sea Cove
Settlement: Brierridge
Mother: Sara Gillespie
Father: Perry Howard
Siblings
- Vardanelari Gillespie - age 20 ♀
- Fleep Gillespie - age 19 ♀
- Lettice Gillespie - age 15 ♀
- Benjamin Howard - age 12 ♂
- Maeg Howard - age 7 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 12 | 11 | 11 | 10 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 10 gp 8 sp | Extravagant Quartz necklace | common | A silver necklace, with a string of 4 medium quartz gems. | |
| 1 | 26 gp 1 sp | Garnet tiara | uncommon | A gilded copper tiara, with a medium garnet inset. | |
| 1 | 1 sp 2 cp | Money Pouch | common | Thrárin's money pouch. It has 12 cp in it. | ¼ lb. |
| 1 | Picture of a family | common | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |