Bodóni son of Freral

Male Dwarven Bandit

He is an adult dwarf with hazel eyes, short dyed purple hair, a long beard, and medium brown skin.

Personality Traits: Humorless, Impatient, Upbeat.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 699 AC (Age 101)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Dacitegully)

Mother: Mîli daughter of Frerorin

Father: Freral son of Flórói (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 14 12 9 10
-2 +2 +1

ACHPPassive
Perception
Speed
11 22 11 25 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Acrobatics +2

Abilities:

  • Dwarven Resilience. Bodóni has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Bodóni can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Bodóni knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
2 Chewed gum A piece of chewed gum.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 9 sp 2 cp Money Pouch Bodóni's money pouch. It has 3 gp, 9 sp and 2 cp in it. ¼ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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