Thhal son of Flundin

Male Dwarven Veteran Adventurer

He is an elderly dwarf with green eyes, short white hair in a side parting, a long beard, and light pink skin.

Personality Traits: Unperturbed.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 579 AC (Age 221)

Orientation: Hetrosexual

Home: Adventurer's Guild Hall

Settlement: Dacitegully

Mother: Bifrin Silvercandle (Deceased)

Father: Flundin son of Thbur (Deceased)

Statistics

STRDEXCONWISINTCHR
7 11 15 8 11 11
-1 +2 -1

ACHPPassive
Perception
Speed
14 52 9 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Intimidation +3

Abilities:

  • Dwarven Resilience. Thhal has advantage on saving throws against poison, and they have resistance against poison damage.
  • Action Surge. Once per day, Thhal can take an additional action on their turn.
  • Multiattack. Thhal attacks twice.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Classical Songs" (Dog-eared) By Edward Zephier

Contains lyrics and musical notation for many popular bard songs. Includes "I'll have what's mine", "The maiden and the dragon", and "Wail of The Wizard".

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 gp "Last crime" By Michael Smith

Not a particularly famous book, but entertaining none the less.
5 lbs.
1 10 gp "The Art of Xor" By Claud Sanford

A book of advice on achieving victory in situations of conflict, in a wide range scenarios, from family disputes, and business negotiations, to large scale military operations.
5 lbs.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 4 gp 1 sp 3 cp Money Pouch Thhal's money pouch. It has 4 gp and 13 cp in it. ⁵⁄₁₆ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 Shopping list An old shopping list with most of the items crossed off.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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