Melilny Dugnose-Sawyer
Female Human Housekeeper
She is an adult human with amber eyes, strawberry hair in a bun, and olive skin.
Personality Traits: Kind, Pessimistic, Tense.
Alignment: neutral.
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Hildaton
Mother: Godeleva Gamtook
Father: Pagan Dugnose-Sawyer (Deceased)
Guardian: Arameks Gamtook (Deceased)
Siblings
Half-Siblings (Mother's Side)
- Kathryn Gamtook - age 15 ♀
- Frances Gamtook - age 12 ♀
- Goodwas Gamtook the 2nd - age 11 ♂
- Salomon Gamtook - age 8 ♂
- Alberta Gamtook - age 4 ♀
Adopted Siblings
- Egilose Gaukhanger-Daniels - age 19 ♀
- Aladi Gamtook - age 17 ♂
- Bingocar Gamtook - age 15 ♂
- Melbarl Gamtook - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 9 | 10 | 11 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 15 gp | "The Calamity: Theories and Facts" (1st Edition) | uncommon |
By Lóhal, daughter of Tharóin This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day. It is from the first print run. |
5 lbs. |
| 1 | 2 cp | Broom | common | A well used broom. | |
| 2 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 8 sp | Money Pouch | common | Melilny's money pouch. It has 8 sp in it. | ³⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |